IMPORTANT: If you enter a province ID that does not exist, the game may crash while 'creating checksum' without generating a relevant error to the error log. Multiple victory points require multiple scopes. victory_points scope is nested within the history scope and defines the victory point for a state.add_claim_by grants a claim on the state to the specified tag.add_core_of sets the state as a core of the specified tag.controller sets the controller of the state. Note that this is not an effect, unlike add_core_of. Typically this is used to add ownership with owner = and add_core_of =. history scope defines the effects to execute when the state is loaded during history setup.Resources are found in /Hearts of Iron IV/common/resources/*.txt. resources scope defines the resources found in the state and the amount of said resources.provinces scope defines which provinces belong to the state.impassable if the state is impassable or not.buildings_max_level_factor defines how many extra building slots should be added to the state in addition to the state category base amount.These categories are found in /Hearts of Iron IV/common/state_category/*.txt.
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